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Please use this identifier to cite or link to this item:
http://hdl.handle.net/123456789/2325
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| Title: | Texture Mapping for Solar System Simulation(OpenGL Implementation) |
| Authors: | Prasetyo W, Eri Junatas, Bismar Valentine, Vega |
| Keywords: | Solar System Computer Graphics Texture Mapping |
| Issue Date: | 30-Nov-2008 |
| Publisher: | Universitas Gunadarma |
| Series/Report no.: | Proceedings of the WOSOC 2008 Workshop on Open Source and Open Content 2008 |
| Abstract: | Texture mapping is one of the techniques in computer
graphics for image processing applications. It has been
used to add realism to computer graphics, images were rendered
became more interesting. This technique made a simple
image looks closer to the original object in real life. In
this paper, we explain about how to apply texture mapping
technique using OpenGL library and also applying texture
mapping in solar system simulation using Microsoft Visual
Basic language supported with OpenGL library. Open GL
was made by Saadat Ali Shah, using OpenGL library which
is known as an open source software that compatible to any
programming applications. |
| URI: | http://hdl.handle.net/123456789/2325 |
| ISBN: | 978-979-1223-66-9 |
| Appears in Collections: | Published Article Komputer
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